The paragraph on the boss fights sums up my impression from the demo perfectly. It’s what made me stop playing too.
My Monster Hunter 3 Ultimate 3DS Impressions so far
- The character sprites are a little small for my liking. I never felt this way on the PSP versions.
- The words are kinda small but I believe the font type is making it hard to read too.
- Customising the bottom touchscreen panel with extra controls is fun!
- The left shoulder button can now target the monster but it takes a little while for the camera to lock-on. I think a circle-pad pro (CPP) is still needed as I’m not a fan of using the touchscreen d-pad.
- Overall the game expands on the previous portable Monster Hunter games and feels more close to a TV console version in content. The game looks slightly easier on the eyes with the XL but I have yet to get a CPP for it yet.
2 issues that I have with the 3DS version of the game:
1) No online-multiplayer. I think I’ve played enough single-player Monster Hunter in the past. I know Multi-player is where a lot of fun is at. I’m leaning to the Wii U version more now except I have to get a new system for it and also my time is tied up in iOS games at the moment.
2) The review mentioned that some of the graphics are too small and more suitable for the big screen. I know quite a few games are like that (Rayman comes to mind) and even with the bigger XL screens, the aspect just looks wrong to me and I don’t enjoy playing something that looks like that.
The only plus thing is that I can play my character on the 3DS and transfer it over to the Wii U version in the future when the transfer tool is released.
Rhythm Hunter: HarmoKnight Demo Impressions
I was expecting a stylus tapping game as this is a rhythm game and all rhythm games I’ve played so far were like that. This game actually uses button presses. Maybe I didn’t read the game description but it’s a platformer whereby you have to jump or attack according to the music.
I actually find the game too difficult for me. I might have timed my button presses wrongly but I consistently miss getting some jumps correct. I also could not get pass the flight stage where you have to press the buttons in a rhythm.
I never had this much of a problem with other stylus-based rhythm games. I hope there can be some difficulty adjustment where the button presses do not have to be 100% accurate. It certainly requires 100% precision now and I do not have enough “heart containers” for that!
Kersploosh! Impressions
This is the first eShop game I bought in a long time. It is cheap at R$4.99 so that helps in the decision too. I saw the trailer to this game and thought the game idea was very innovative. You basically have to guide a rock down a well to the very bottom, through many different obstacles.
After playing a few rounds, I find the game deceptively hard. There seem to be physics involved in the free-fall and I might have to practice more to get a hang of the controls. The use and experience of stereoscopic 3D here is similar to Ketzal’s Corridor. I think the 3D enhances the gameplay unlike most game which just “beautify”the game. There is also streetpass but it seems that you’ll only be exchanging high scores which isn’t a very interesting use of it. High Scores could probably been a global chart which will be more useful.
Overall, I think it might get a tad repetitive and the initial difficulty might turn some users away from trying it out more. I still think the game is not bad and bring something fresh to the table.
Pokémon Mystery Dungeon: Gates to Infinity Demo Impressions
I’m considered a fan of Pokemon, I still watch the TV series every once in a while. With that said, this is not your average Pokemon game. It is more like an RPG with the Pokemons as the main characters.
The demo also contain an AR camera feature where you can create dungeons depending on what round object you can find which is pretty cool.
One thing I don’t like about the dungeons of the game, which is the main feature of the game, is that it gets repetitive fast with no maps provided. This is one of the first time I encounter a DS/3DS game that does not make use of the touchscreen for you to have a map and make markings on it. I find myself going in circles a lot and eventually, I got tired of “exploring” and just want to find the stairs as soon as possible. The dungeon layout is randomised and one time, I got the next stage’s stairs to spawn right next to my entrance of the level and I took it immediately!
This game brings back fond memories for me because I actually bought the Japanese version for Gameboy ages ago. At that time, I was still small and below 10 years. I played some Super Mario World before and thought this Yoshi game was a Gameboy version of that; a Mario platformer!
I was a little disappointed when i turn on the game to find it not what I expected. (The buy may have been a little on the impulse side and I didn’t check the back of the box for screenshots or didn’t understand. I also didn’t ask to test the game.) However, I soon enjoyed it and found it to be a nice alternative of Tetris.
I might buy this game later for old time sake. My Gameboys are no longer working. It is nice that there is Download Play included for 2 players using 1 copy of the game. I do rate this game higher than what Nintendo Life reviewed but I may be slightly biased.

