The paragraph on the boss fights sums up my impression from the demo perfectly. It’s what made me stop playing too.
- The character sprites are a little small for my liking. I never felt this way on the PSP versions.
- The words are kinda small but I believe the font type is making it hard to read too.
- Customising the bottom touchscreen panel with extra controls is fun!
- The left shoulder button can now target the monster but it takes a little while for the camera to lock-on. I think a circle-pad pro (CPP) is still needed as I’m not a fan of using the touchscreen d-pad.
- Overall the game expands on the previous portable Monster Hunter games and feels more close to a TV console version in content. The game looks slightly easier on the eyes with the XL but I have yet to get a CPP for it yet.
I was expecting a stylus tapping game as this is a rhythm game and all rhythm games I’ve played so far were like that. This game actually uses button presses. Maybe I didn’t read the game description but it’s a platformer whereby you have to jump or attack according to the music.
I actually find the game too difficult for me. I might have timed my button presses wrongly but I consistently miss getting some jumps correct. I also could not get pass the flight stage where you have to press the buttons in a rhythm.
I never had this much of a problem with other stylus-based rhythm games. I hope there can be some difficulty adjustment where the button presses do not have to be 100% accurate. It certainly requires 100% precision now and I do not have enough “heart containers” for that!
This is the first eShop game I bought in a long time. It is cheap at R$4.99 so that helps in the decision too. I saw the trailer to this game and thought the game idea was very innovative. You basically have to guide a rock down a well to the very bottom, through many different obstacles.
After playing a few rounds, I find the game deceptively hard. There seem to be physics involved in the free-fall and I might have to practice more to get a hang of the controls. The use and experience of stereoscopic 3D here is similar to Ketzal’s Corridor. I think the 3D enhances the gameplay unlike most game which just “beautify”the game. There is also streetpass but it seems that you’ll only be exchanging high scores which isn’t a very interesting use of it. High Scores could probably been a global chart which will be more useful.
Overall, I think it might get a tad repetitive and the initial difficulty might turn some users away from trying it out more. I still think the game is not bad and bring something fresh to the table.
I’m considered a fan of Pokemon, I still watch the TV series every once in a while. With that said, this is not your average Pokemon game. It is more like an RPG with the Pokemons as the main characters.
The demo also contain an AR camera feature where you can create dungeons depending on what round object you can find which is pretty cool.
One thing I don’t like about the dungeons of the game, which is the main feature of the game, is that it gets repetitive fast with no maps provided. This is one of the first time I encounter a DS/3DS game that does not make use of the touchscreen for you to have a map and make markings on it. I find myself going in circles a lot and eventually, I got tired of “exploring” and just want to find the stairs as soon as possible. The dungeon layout is randomised and one time, I got the next stage’s stairs to spawn right next to my entrance of the level and I took it immediately!